My internship experience at Redhill Games was awesome! I was so happy to hear that I was chosen to work with the best. The team was really friendly and helpful and I got to work with lead environment artist building from white box to finalized environment. My main tools were unreal engine and 3ds max which I made different 3D assets with. Mainly props that are at white box state asset game kits, to unreal engine. I also got to plan some areas of the game together with the art lead.
Before I came to Redhill Games I studied at Metropolia 3D Animation and Visualisation. During my last year there I also worked for Convict Games as a 3D artist on PC game called Stone that was published on September 2018.
I also have worked for about eight years on dozens of tv-series and short documentaries from editing to directing, but when I heard Redhill Games was giving me a chance, I was super happy and right away ready to jump to experience internship there. I knew it was a big risk to jump from one industry to another, but I knew I would make it.
The hardest thing in the beginning was to learn 3ds max fast because I hadn’t used it as a tool earlier. Sure I had used other 3D softs before and knew what and how to do things, but all the buttons were in the “wrong” places.
Also it was a bit difficult to remember how to name everything, where to save them and what programs to move them with.
Stay humble, work hard, practice and keep a good sense of humor with you – that is my recipe to success in art and life!
I have also learned that senior artists think a little differently than us beginners. You may think that you will only make art, but working is mostly something totally different. Don’t be afraid to hear also constructive feedback, cause then you will learn and go forward. Stay humble, work hard, practice and keep a good sense of humor with you – that is my recipe to success in art and life!